![]() you could build more workbenches, forges and chem stations? Oh, and thanks for the best game in the world Pimps! ![]() Or how about we hook the workbench up to our powergrid (generators)? Test tubes (like the beaker for the campfire/building ingredient for the chemstation) Tools for the chemstaion and workbench could be: It takes sooooo long to: Craft gunpowder on the chemstations, smelt all my dukes into brass, smelt lead, forge bullet casings and tips, and then finally to workbench bullets.Ĭan we for the love of something holy get tools for the chemstation & workbench? Like the forge has?Īnd/Or speed things up with the Yeah Science! skill? Bulk crafting is just cheaper (IMO) not faster. In addition I have to feed my M-60 & AK for horde night. In my current game I have 8 SMG turrets (day 30). So after day 21 (or even earlier) I usually have the ability to craft turrets (SMG and/or Shotgun). We had to wrench a ton of beds which meant tier 5 apartment building over and over for springs, but once you get that down pat, it's not too bad. Point I was making is that it's WAY cheaper and easier to make explosives than it is to make that much ammo. It was all radiation zombies at that point save for the Demos. I don't think they get too much harder past GS 400. Honestly, I can't imagine being that close to the pit. I'm just not too sure how much higher we'd have been able to go with them unless I figured out how to repair the electric fences during the crazy. They had managed to crush through two layers of steel wrapped concrete and dug a nice cave out, but it was repairable. We had very, very few ever explode while in the trap, and those were from other zombies hitting them, but we never used turrets past GS 160. Demo zombies do major damage with just their fists. They really weren't able to do much damage because of the electric fences in the earlier gamestages but they had gotten so bad before we wiped the server that the last hoard night saw some major repair work going on since the fences went down about an hour before sunrise. Nothing floating or anything cheesy, but it was fun as heck tossing pipe bombs and grenades into that steel pit and watching zombie parts fly. We had perches over the pit which made the zombies path up a pyramidal shape and leap toward us. I just restarted for a18.3, but before that, I was in a duo server at about GS400ish (that's combined gamestage as figured for bloodmoon) and we were using a modified BoomBox, pit with electrical fences in the bottom. If I had unlimited free ammo, then hells yeah I would have ALL OF THEM! but then I'd need 10 in INT for the XP. I now only have 4 turrets, one SMG turret pointing NSEW along each wall, from the corner, covering all sides of my base. ? If your answer is "all of them", then you're going to be limited by ammo, not matter how easy or hard it is. If you weren't limited by ammo, would you be running 16, 32, 256. You don't really Need them, not that many at least, so IMO, it's a matter of playstyle choice. Then again, whichever way they point, if you have 8 turrets positioned to fire constantly for 8 game hours, you're going to get limited by ammo. If they actually get their targets dealt with. The turrets don't seem to be pin-point accurate anymore, and they're also shooting at some blocks in the line of sight to their target.Īs in, with good positioning (for example pointing inwards, so they'll fire as the zeds pass), you might be able to conserve a lot of ammo. Now it's just 7 days of factory management, building more and more crafting stations to level out the looong wait to get stuff done in time for hordenight. Like melee items (my current build is Stamina mostly, so AK's and M-60's for me!) I usually vendor trash EVERYTHING I don't need. Then I found a grey one, but I had the schematics already by then. With 5 in Str you can craft blue Augers (if you find the schematics, or you have 8 Int.) I found a green Auger, and was super happy with that for a long while. YES! Thank you! My point exactly! Farming the resources is no problem. Brass, well, dukes yes, but still have stuff to buy. Getting the coal/nitrate isn't that hard, lead is easy. (in the meantime, just going to make more chemstations) Yes, a way to speed that up would be nice. That's being upgraded to 6/6/8 with 4 cement mixers.Ĭan't bulk craft all the ammo yet, which limits each bench to 900 bullets for 7.62, 1800 for 9mm (which I'm not making yet)Ħ000 gunpowder per chem station = 2000 7.62 bullets.ģ00 game minutes to craft that gunpowder. 3 chemstn, 3 workben, 4 forges right now.
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